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3D Reel
Barracks Car

Barracks Car

Barracks Train Car made for gacha game The End of The Line: New Age

Laboratory Car

Laboratory Car

Laboratory Train Car made for gacha game The End of The Line: New Age

Conductor's Car Interior

Conductor's Car Interior

Conductor's Train Car made for gacha game The End of The Line: New Age

Wagon Shop

Wagon Shop

Software used: Maya Substance Painter Marmoset Toolbag Original Concept by: Subsub

Substance Designer Materials

Substance Designer Materials

Software used: Substance Designer Cloth, crystal, and fur materials.

Temple

Temple

Software Used: Zbrush Maya Substance Painter Unreal Engine Original Concept: Harrison Yinfaowei

Glass Dagger

Glass Dagger

Software used: Maya Substance Painter Original Concept: Daniel Orive

Fly Trap Swamp

Fly Trap Swamp

Software Used: Maya Substance Painter Unreal Engine Area where the mutated Fly Trap lives.

Living Bomb

Living Bomb

Software used: Zbrush Maya Substance Painter Original Concept: Mima Dolce

Sea Bat's Flat

Sea Bat's Flat

Software Used: Maya Substance Painter Raft like structure used in the 2020 virtual ISO film festival. Each structure was used to showcase festival entries.

Fly Trap Lady

Fly Trap Lady

Software used: Maya Zbrush Substance Painter One of the main creators from my teams senior thesis Flora's Gate. More information about our VR horror game down below. Base human model by: Danielle Tucker

Skull Axe

Skull Axe

Software used: Maya Zbrush Concept Credit: Anton Danko

Knife Gun

Knife Gun

Software used: Maya Original Concept: Becca Hallstedt

War Hammer

War Hammer

Software used: Maya Zbrush Substance Painter Original Concept: Alexandru Radu

Video Games:
(Click on image to go directly to game info)

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GrappleCat

Grapple Cat 

Grapple Cat was a semester long game project done in Unity game engine using the 2D game kit.

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Goals: Get core game play and first level done before the end of the semester. 

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Game Synopsis:  Play as Alfie the grapple cat in her attempt to get her prized yarn ball back from the mischievous Super Nova.  Swing, climb, and slash your way through the spooky Lavender Jungle in pursuit of Nova to get her yarn ball back! 

Concept Art

Grapple Cat game play 
NSFW

Naked Snack Find Weekend
(NSFW)

Naked Snack Find Weekend, NSFW for short (yes we know its a long name but hey we like it) is a game made by me and a small group of other teammates for the 2019 48 hour Global Game Jam.

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Team Break Down: 

 

  • Helene Barrera- UI Design, Concept Art, Title Screens

 

  • Tori Baum- 3D Character Modeling, 3D Environment Modeling, Asset/Character Texturing

 

  • Connor Beebout- Animator, Game Design

 

  • Aspyn Chisesi- Programming, 3D Character Modeling

 

  • Graham Squire- Music, SFX, HUD

 

  • Danielle Tucker- 3D Environment Modeler, Secondary Characters/ Textures, Collectible Assets/ Textures, Development

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Game Synopsis:

There's nothing better than being at home, because you can relax in the safety of your room with as little clothing as you want. But what happens when hunger forces you out of your room for a snack? Roam your house in search of snacks without getting caught pantless!

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NSFW game play

Interactive Matt

Interactive Matt:
Medieval Mice

A semester long project working with 3D game company 360 Alley to create a level within their augmented reality game Interactive Matt. 

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Team Break Down:

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  • Tori Baum- Matt & Mattie Costume Designs, Coloring Page Illustration, Concept Art​

 

  • Camryn Harris- Prop Modeling, Texturing, Concepts

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  • Judah Lancaster- Character Model, Concepts

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  • Danielle Tucker- Compositing, AR, Prop Mdeling

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Character Costume Design:

Character Concept Process:

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360 Alley Summer Internship

A continuation of the Medieval Mice project, as well as work for a new Dinosaur Island 
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Roles: 
Dinosaur Coloring Page Illustration, Dinosaur Model Posing, Coloring Book UV Placement

Raptor 3D Coloring Page:

Dinosaur Coloring Page Examples:

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Flora's Gate

Flora's Gate

Content Warning: Blood/Gore, Disturbing imagery

 

Flora's Gate is a three person team project done for our Senior 2020 Capstone. Explore the lands of a dying plant-based cult and learn a little about them along the way!

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About our team:

 

Tori Baum: Art Director, Modeler, Story, Texture Artist, Environment Artist, Layout Design, Concept Artist, Sound Design, Character Design

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Jovan Wilson: Production Manager,  Art Director, Technical Director, Modeler, Level Designer, Story, Texture Artist, Environment Artist, Concept Artist, Sound Design


Danielle Tucker: Art Director, Modeler, Story, Texture Artist, Environment Artist, Layout Design, Sound Design, Character Design

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Game Trailer

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